Thursday, February 14, 2013

The Walking Excellence: How The Walking Dead Manages to Stay on Top.

By James Earl

This past weekend, the AMC TV series The Walking Dead returned to for its second half of Season 3, once again breaking all kinds of cable viewership records. All this despite having to compete with the Grammy awards also on that night. With the show continually growing more popular, it’s surprising (or perhaps not so surprising), that the television has still managed to push boundaries and retain a stellar and consistent quality. The Walking Dead series has been translated into numerous mediums and yet in each medium it has still maintained an excellent standard of quality. What is it about The Walking Dead series that has allowed it to earn both critical acclaim and commercial success in not just one, but five different artistic forms?

AMC's The Walking Dead keeps breaking cable viewership records
For those that don’t know, The Walking Dead series originally started as a comic book series written by Robert Kirkman and drawn by Tony Moore way back in 2003. While the comic is still on-going, the series has grown into a full blown franchise, with the TV series starting in 2010, a series of webisodes in 2010, a series of books based on the comic starting in 2011, a multiple award-winning video game based on the comics in 2012 (which is also a favorite of the Pixel Splatter writers), not to mention an upcoming video game based on the TV series continuity and a sequel to the original comic-based game. For the especially nerdy, there are even well-reviewed Walking Dead board games. However, within each of these different mediums, from comic book to TV to internet to video games to literature, The Walking Dead never seem to dip in quality, and, even more surprising, has become leading examples in each medium.

So what is it about The Walking Dead formula that allows it to have (such) unqualified success and quality? Perhaps it goes back to its original mission statement. In the first issue of The Walking Dead comic book, writer Robert Kirkmen wrote “How these characters get there is much more important than them getting there. I hope to show you reflections of your friends, your neighbors, your families and yourselves, and what their reactions are to the extreme situations on this book.” Perhaps this is what gives the Walking Dead its power. The Walking Dead is supposed to a reflection of ourselves. While zombies certainly create the impetus and stress for the characters, it’s not the zombies that are important. Like all good zombie or horror fiction, the horrific force is just the impetus for an exploration of character. One only has to look at the recent slew of bad horror movies to realize that when one focuses on the concept too hard instead of characters, the whole thing falls apart.

The popular comic series focused on the characters, not the zombies
This focus on character has certainly helped out the franchise in all its forms. The TV show’s characters have always felt engaging. The ideological battle between the optimistic Rick and the survivalist Shane led to one of the most engaging character studies on television in recent years. In the video game, the relationship between protagonist Lee and the young girl Clementine, and Lee’s (and the player’s) willingness to do anything to protect her echoes every parent or family members love and caring for their loved ones. The Walking Dead only provides an impetus (zombies) for these characters to be put to extremes and show who they really are when society crumbles. It allows us to see what ourselves and our neighbors are really like.

However, it might also be the flexibility of the premise that has helped the Walking Dead. The original comic series certainly left a great blueprint to look at, but it’s how the other mediums were able to make the ideas their own that really helped make them unique. Instead of being a paint-by-the-numbers interpretation of the comic book, the TV series forged its own way. While still following the basic plot and characters of the comics, the TV series took great diversions from the source material. The diversion to the CDC, Shane’s survival past Atlanta, Andrea meeting the Governor, and even the creation of fan favorite character Daryl were all ideas created specifically by the TV show’s writing team, and are nowhere to be found in the comic series. This allowed the TV series to not be bound by preexisting continuity, and allows them to surprise comic readers and new fans alike. This flexibility can also be found in the video game which, despite being set in the same fictional universe of the comics, follows a completely different group of survivors. Despite all the differences between the mediums, it’s the themes that ties them together and still makes them The Walking Dead.

The video game may follow a different group of survivors, but its themes echo those in the other mediums
However, perhaps it is Robert Kirkmen’s other statement in his original issues that really shows the power of the Walking Dead. “I want The Walking Dead to be a chronicle of years of Rick’s life. We will NEVER wonder what happens to Rick next, we will see it. The Walking Dead will be the zombie movie that never ends.” From the very start, Kirkmen wanted The Walking Dead to be something different. Instead of a movie that starts and ends in two hours, The Walking Dead will, hopefully, never have a true finish. Instead, it will keep going on like real life. The story of the survivors of the zombie apocalypse should not be condensed or shorted for, like real life, the dangers and struggles that they encounter are faced on a daily basis. From the very start, The Walking Dead has dreamed to be something that never really ends. If the quality and the sheer beauty of the storytelling keeps improving and pushing new methods of storytelling, here’s to hoping that it never does end.

No comments:

Post a Comment