Wednesday, January 16, 2013

Why Star Trek: Deep Space Nine is the Best and Worst Trek

By James Earl

Over the past few weeks, I have found myself to be more and more excited for JJ Abrams upcoming sequel to his 2009 reboot of the Star Trek franchise, Star Trek Into Darkness. As I prepare for another adventure with the newly recast original Trek crew, I began to go over why I fell in love with Star Trek and why it became my gateway into my love of Scifi, from Battlestar Galactica to Mass Effect to Blade Runner.

Star Trek Into Darkness looks to be an exciting followup to 2009's Star Trek
However, as I searched I once again stumbled upon Star Trek: Deep Space Nine. The middle child of the Star Trek franchise’s hight of popularity (Deep Space Nine’s run coincided with the runs of Next Generation, Voyager, and the Next Generation films), DS9 easily the most different of the Star Trek shows. However, was different actually better? As I dived back into the world of DS9 and its crew, I found that DS9 is at the same time both the best and worst of Star Trek.

DS9 was something wholly new in the Star Trek world. Instead of being set on a starship, this series was set on a Space Station. Not only that, but this space station was not even part of Starfleet, but the abandoned mining station left behind by the brutal occupation of highly religious planet of Bajor by the Cardassian Empire. As the Cardassian’s moved out, the newly freed Bajorians called on Starfleet for aid and help. However, as soon as Starfleet comes in, a wormhole to the other side of the galaxy is discovered and Commander Sisko, the Starfleet officer who watched his wife die in the Borg Invasion led by Captain Picard as Locutus of Borg, suddenly finds himself to be a accidental spiritual leader to the people of Bajor.

As the basic premise of the series shows, the setting of a space station allowed for extremely complex storylines, as the characters no longer had the ability to zip around in a starship and leave any lasting issues behind them. DS9 was the first Trek show to have real lasting consequences, and was perhaps, along with similar show Babylon 5, one of the first successful semi-serialized shows. It was also the only Trek show to have long-lasting, slow-building storylines (unless you count Voyagers series long quest to get home or Enterprise’s season-long Xindi storyline). As the show progressed, the series’ numerous mysteries and storylines merged, bounced, and split off each other. The religious fever of Bajor, the discovery of Odo’s ancestry, the war with the Dominion, and many other storylines all interwove with each other to create fascinating tales.

However, it was the series’ ability to mix complex storytelling with complex character development that sets it above. While the series always had an eye on the larger picture, it never forgot to show how things like war, loss, and grief can have a personal impact. In the episode “In the Pale Moonlight,” we see Commander Sisko surprised to learn that he was willing to lie, manipulate, and even kill to help ensure an alliance with the Romulans in order to save the lives of millions of Federation citizens fighting in the Dominion War, and that he wouldn’t change what he had to do if he could. In the episode “It’s Only a Paper Moon,” we watch as Nog, who we have watched from Season 1 grow from a teenager kid talking to girls on the station, has to deal with the pain and fear of shell shock and losing a limb in war as he locks himself in the fantasy world of the holosuite. These moments are not only important to the overall story, but show the powerful personal effects that galactic politics and events can have, something that many science fiction shows miss. Even side characters like the former-spy Garak and the Ferengi-turned Starfleet recruit Nog and unlikely characters like greedy bartender Quark are given interesting and complex moments.

However, it was the shows depiction of its villains that set it apart. While Star Trek always had a history of great villains (see Khan or the Borg), DS9 was the first series to try to understand its villains. Series-long villains like Gul Dukat, Kai Winn, and the Dominion were unique because we could understand that these villains did not see themselves as evil or cruel, but as the heros of their own story, trying to find their own way to fix the galaxy. Kai Winn was a spiritual leader of Bajor who believed that Sisko’s place as a religious figure on Bajor was dangerous and wrong. Gul Dukat was the Cardassian commander of Deep Space Nine and saw himself as Oskar Schindler-esque type who did his best to give Bajorans a fair shake during the Cardassian occupation of the planet. The Dominion and the shapeshifters who ran it believed the universe was full of constant chaos and death and believed that the best way to protect it was to rule and control it (similar to the Templars of today’s Assassin’s Creed games). Unlike any other Star Trek show, it was these regular villains (and anti-heros like Garak and Quark) that made Deep Space Nine so interesting to watch.

Complex "villains" like Gul Dukat help set DS9 apart from its fellow Treks
However, Deep Space Nine might also be the worst Star Trek. From its very inception, Star Trek motto was to “seek out new life and new civilizations.” Yet here was a Star Trek where we weren’t finding a new planet every week, meeting a new race of people. On Deep Space Nine, we were stuck in one place, with the same characters. It didn’t have the luxury of escaping to a new place once the episode ended.

Also, Gene Roddenbery, the creator of Star Trek, wanted to create a show where the future was bright, and we could see that humanity had a future. It was why he made the original bridge so colorful, in terms of actual color palette and in terms of the races and types of people who filled that bridge. It was also why he created the idea of the Federation, an inter-planetary group that welcomed diversity, freedom, curiosity, and discovery. It showed humanity that it could have a bright and positive future. Yet on Deep Space Nine, we were shown a darker future, a place where the Federation could be threatened and its very ideals attacked from not only without, but from within (see the excellent Section 31 storyline for a perfect example of this).

The original Star Trek was diverse, colorful, and positive
In the end, Deep Space Nine is a masterwork of science fiction that took the Star Trek franchise to new hights in terms of character development, storylines, and atmosphere. However, in the process, it lost some of the very ideals that Star Trek stood for since the beginning.

In my opinion, Deep Space Nine is the very best of the Star Trek shows. It is the one that I most recommend to anyone who wants to see some great science fiction. I have watched this series over and over again and still marvel at how complex it truly is. It helped spawn some great science fiction writers, like Battlestar Galactica reimaginer Ron Moore. However, if someone was to ask me to show them was Star Trek was really about, and what it means in the ethos of science fiction and cultural history, Deep Space Nine might be the last place I look.

As I bring this admittedly long article to a close, I look forward to JJ Abrams new movie. However, while I have little doubt that the new film will be a great work of scifi, with a title like Into Darkness, I wonder if these new Trek will be a good representation of the original meaning of Star Trek, or if it will find itself exploring the same uncharted, even darker frontier of Deep Space Nine.

Saturday, January 5, 2013

Picture of the Day: Captain USAlison Brie

Alison Brie! Community Season 4 Premieres on February 7th! Suddenly I'm feeling very patriotic.

Thursday, January 3, 2013

List-Less: My Most Anticipated Games of 2013

By James Earl

Well here we are, at the start of new year. As I prepare to start going to the gym to follow through with my New Years Resolution of losing some weight, I think its time to start looking at the games that I'm looking forward to playing this year as soon as I give up on the gym and realize my place is in front of the couch with a controller in hand. So here are the games that I'm most looking forward to in 2013.
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Injustice: Gods Among Us (Xbox 360, PS3, Wii U)

This game has been a long time coming. While we got a taste for a superhero fighter in Mortal Kombat vs. DC Universe, that taste was a bit sour. However, with the same creative team behind Injustice that created the amazing Mortal Kombat reboot two years ago (which was the first fighting game outside of Super Smash Bros. that I really got into), call me excited. With a promise of an interesting story, unique characters, and interactive environments, this game seems to have everything going for it. I have no idea how Green Arrow will be able to beat up Superman, but I don’t think I’ll care.
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South Park: The Stick of Truth (Xbox 360, PS3, PC)

Basically, this game looks like an interactive episode of South Park, which in and of itself is exciting. While I’ve enjoyed games like Scott Tenorman’s Revenge, they were nothing particularly special or South Park-ish. This game however, which has direct involvement from South Park creators Trey Parker and Matt Stone, seems to something more. The fact that it seems to be based on one of my favorite South Park episodes, “The Return of the Fellowship of the Ring to the Two Towers,” certainly doesn’t hurt. If it all works out, The Stick of Truth will contain some of South Parks trademark satire and inappropriate humor, all while being fun. Hopefully, the game will survive publisher THQ’s recent bankruptcy.
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The Last of Us (PS3)

The Last of Us looks to be an interesting take on the post-apocalyptic shooter game. Like The Walking Dead: The Game before it, The Last of Us seems like it really wants to make you question what it means to survive in a world where society has broken down. What does it mean to have to kill other human beings in order to survive. And this interesting story is going to be contained in a third person shooter created by the makers of the wonderful Uncharted series? Count me in. Its also nice to see a big-name developer taking a risk on a new IP, especially as this current console cycle starts to come to an end.
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Beyond: Two Souls (PS3)

This is easily my most anticipated game of 2013, if not ever. The spiritual successor to Heavy Rain, which can probably be accurately called my favorite video game ever, Beyond: Two Souls looks to be on track to be another video game masterpiece. For those of you who read my “Are Video Games Art?” article, you know Heavy Rain is one of the few games I consider to be true video game art. Hopefully, David Cage’s newest work can live up to that legacy. However, having heard that this story was written on a very personal level by Cage, I think that Beyond will be a masterpiece in its own right. Also, it stars Ellen Page. Nuff said.
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Bioshock: Infinite (Xbox 360, PS3, PC)

Bioshock was one of the first video games that truly could be called art. It was smart, meticulously developed, and wonderfully craft. Bioshock 2 however, while not a bad game in its own right, seemed to be trying too hard to live up to the brilliance of its predecessor. So it seems like a set in the right direction to take the franchise out of water so it can fly to new heights, literally. The setting, the story, the gameplay, and with Ken Levine behind it all seem to point towards this game becoming another video game classic.

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Aliens: Colonial Marines (Xbox 360, PS3, PC, Wii U)

I’m a huge fan of the first two Alien movies, and even enjoyed Aliens: Resurrection, the AvP series, and Prometheus (lets just forget about Aliens 3). So with the same developer as the Borderlands series, Gearbox, behind this game, I’m really looking forward to it. This game may have had a long and troubled development history, but from what we’ve seen of this game, it looks to be a tension filled experience, with great story. Hopefully it won’t end up like Gearbox’s other long in-development game, Duke Nukem Forever.
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Star Trek (Xbox 360, PS3, PC)

At first, I was wary of this new Star Trek game. I’m a huge Trekkie and love the J.J. Abrams reboot, but I’ve been burned before by tie-in games, especially from the Star Trek franchise. I still remember the awful Tactical Assault and Legacy video games of the Bethesda era. However, Star Trek video game history hasn’t been all bad with great games like Elite Force II, Armada, and Shattered Universe. However, what has me most excited about this game is that it seems to be doing its own thing. While obviously tied in terms of release date to the upcoming Star Trek Into Darkness, this game has been in the works before that film had even started. With an original story, great voice actors from the movies, and an interesting focus on coop (which is a feature sorely missed in many games today), this game had my interest, but now it has my attention. ------------------------------------------------------------------------------------------------------------------------

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